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            Magical Tattoos

Question:
my sister looking for some ideas for magical tattoos. So far, she have limited them to abilities that only affect the tattooed character. For example, a tattoo that when touched will cure critical wound 1 time a day or a tattoo that when touched would allow the character to go invisible for 3 turns one time a week. My players want more magical tattoo functions. Maybe something like a tattoo that would summon a large cat for 15 rounds one time a week. Any ideas would be appreciated. If she get enough input, she will compile it and make it available to everyone.

Answer:
- I remember having read a short story by Larry Niven a long time ago (I think the title was similar to "What good is a glass dagger?") in which there was a wizard with a magical tatoo which held a guardian demon or something. The story was pretty good and I actually borrowed the idea for my campaign at that time. The collection in which it appeared is called "The Flight of the Horse". I guess it's out of print today. - 1.tattoo of the thief:this tattoo when touched up to 3x a day creat a magical set of lock picks 2. tattoo of protection: when activated it gives the tattooee ((is that a word lol)) +1 protection as ring, with a max of +3 for multiple tattoos. Avariable of this could be protection in a 5' radius, but the tat is very large.duration varies. 3. tattoo of the warrior: this tat is of a weapon of some sort. When activated the weapon expands to normal size and is usable for 1 turn every 24 hours. 4. tattoos of protection: these are arcane symbols that are the equivilent of various protection spells. These only activate when the spell they are attuned to is used against the wearer. 5. tattoo familiar: This combines the tattoo spell, find familiarand permanence. the tat itself is of the familiar and upon mental command the mage may summon the familiar at will. The mage still gains the familiars special abilities as normal. Those are just a few ideas I have recorded over the years and I even created a kit of shamenistic mages who record their spells in the form af tattoos. - this is sort of different, but I created a spell called "Wizard's Tattoo". It's kind of like a Wizard Mark -- a magical symbol that is invisible to most. The Wizard's Tattoo, when applied to the skin of a recipient, is invisible to all -- except the wizard who created it, the person bearing the tattoo, and anyone else with the identical tattoo. It would be very useful for members of a secret brotherhood (like the Holy Slayers of Al-Qadim) -- they could all have the same symbol tattooed to their skin and readily identify each other without worrying about being caught or found out. The tattoo can be detected by a detect magic spell, and can be erased with an erase spell. - If you didn't already get the idea from this source, check out Rifts World Book: Atlantis from Palladium. It's chock full of stuff on "Tattoo Magic". The mechanics are just as you described: touch the tatoo, activate the power. Tattoo powers range from summoning weapons and creatures to spell-like abilities such as healing, increased strength, lightning; all sorts o' stuff. While Rifts has some different mechanics, Atlantis should give you all the ideas you need.



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